From: Scott Gasch Date: Thu, 2 Jun 2016 03:32:18 +0000 (-0700) Subject: Initial checking for typhoon chess engine documentation. X-Git-Url: https://wannabe.guru.org/gitweb/?a=commitdiff_plain;h=refs%2Fheads%2Fmaster;p=typhoon-doc.git Initial checking for typhoon chess engine documentation. --- aea87c10177d2a8263ba0cc46f7ca71408bb9d0d diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..800ada1 --- /dev/null +++ b/Makefile @@ -0,0 +1,21 @@ +MAINTAINER=nik@FreeBSD.org + +DOC?= typhoon + +FORMATS?= html ps pdf txt rtf + +INSTALL_COMPRESSED?= +INSTALL_ONLY_COMPRESSED?= + +SRCS= typhoon.sgml +DOC_PREFIX?= /usr/doc +WWW_ROOT?= /usr/local/www/data/scott +TARGETS= typhoon.html typhoon.txt typhoon.ps typhoon.rtf typhoon.pdf + +clean: + /bin/rm -f *.tex *.dvi *.css *.aux *.log *.out *~ $(TARGETS) + +install: $(TARGETS) docbook.css + /bin/cp -f docbook.css $(TARGETS) $(WWW_ROOT)/hobbies/chess + +.include "${DOC_PREFIX}/share/mk/doc.project.mk" diff --git a/typhoon.sgml b/typhoon.sgml new file mode 100644 index 0000000..ff1c331 --- /dev/null +++ b/typhoon.sgml @@ -0,0 +1,2148 @@ + + + + Typhoon Chess Engine + + Scott + Gasch + +
scott@wannabe.guru.org
+
+
+ + 2002-2006 + Scott Gasch + + $Date$ + $Id$ + + +This is a user's guide for the typhoon chess +engine. Its intended audience is the set of people who have +downloaded a copy of my chess engine source code available at +http://wannabe.guru.org/svn/typhoon/trunk or have downloaded a +precompiled binary that someone else compiled. The goal of this +manual is to document how to build and use the chess engine. If you +don't care about how to use typhoon are instead looking for a more +technical discussion of how to write your own chess engine you might +try +http://wannabe.guru.org/scott/hobbies/chess or simply dig +into the +source code itself. + + +This user's guide is available in several formats: + + One large HTML file: + http://wannabe.guru.org/scott/hobbies/chess/typhoon.html + + Plain (7 bit ASCII) text: + http://wannabe.guru.org/scott/hobbies/chess/typhoon.txt + + Adobe PostScript: + http://wannabe.guru.org/scott/hobbies/chess/typhoon.ps + + Adobe Portable Document Format (PDF): + http://wannabe.guru.org/scott/hobbies/chess/typhoon.pdf + + Microsoft Rich Text Format (RTF): + http://wannabe.guru.org/scott/hobbies/chess/typhoon.rtf + + + +
+ + Preliminaries + +This is a the user's guide for the typhoon chess engine. It covers +how to build, install, configure and use the engine. + + +If you are impatient, have a look at the +Quick Start Guide section; it +will take you through the basics of getting the engine installed and +working. Come back to the rest of the user's guide if you run into +difficulties. + + +Readers with more patience may skip the Quick Start and read the rest +of the guide in order for a run though of how to get the engine +installed and configured. This will also familiarize you with more +advanced topics such as how to build your own opening book from PGN +files, how to instruct typhoon to use Eugene Nalimov format endgame +tablebases, how to run script files and how to execute commends +automatically at engine startup time. + + +Feel free to email +me with questions or problems. Before you do, though, please +read this guide and see if your query has been addressed already. + + + Introduction + +Typhoon is a chess playing program that I've been working on for a +few years now as a hobby. It's ugly, unpolished and full of +bugs. While it has its moments of brilliance, it is not yet as strong +as some other freely available engines like Yace or Crafty. If you +find a bug, especially one related to +playing strength, I'd +like to hear about it. + + +When I reach a point in this project where I am happy with the playing +strength, usability, stability and portability of the engine I'll +release it under the GPL or a similar license. Until then please +consider the source code an alpha-quality prerelease. Do not +redistribute, sell, or modify my chess engine. + + +Typhoon has a modest (and probably outdated) homepage on the Internet +at +http://wannabe.guru.org/scott/hobbies/chess/. Drop by and +have a look. Typhoon has played in three (3) tournaments to date, +CCT3, CCT4 and CCT5. In CCT3 it placed 30th of +32. In CCT4 it placed 15th of 46. In CCT5 is placed 6th of 45. +The engine also plays from time to time on the Internet Chess Club where it +maintains a +standard rating around 2500 and a blitz rating around 2700. + + +Finally, all files in this archive except where otherwise noted are +Copyright (C) 2002-2006 by Scott Gasch. They come with no warranty +of any kind. There are known bugs in the engine. If you choose to +use the chess engine then you do so at your own risk. Caveat emptor. + + + + Acknowledgments + +Thanks to all the members of the Computer Chess Club (CCC) +discussion board especially Bob Hyatt (Cray +Blitz, Crafty) and Bruce +Moreland (Ferret, +Gerbil) for their patience and willingness +to explain chess-programming concepts. + + +Thanks to Eugene Nalimov and Ernst Heniz +(DarkThought) for their continuing work on +high quality endgame tablebases. + + +Thanks to Tim Mann for his continuing work on +xboard / +WinBoard. Thanks to Tom Kerrigan +(TSCP, Stobor) +for publishing TSCP source code which was +the first chess engine I read and the reason I became interested in +chess programming. Thanks to Thorsten Greiner for writing and +publishing the source to his Amy program +and (again) to Bob Hyatt for writing and publishing the source to +Crafty. + + +Thanks (again) to Ernst Heinz for publishing his research on +computer chess. + + +Thanks to FM Vincent Diepeveen (Diep) for +his discussions and expert advice. Many thanks to Dann Corbit for the +initial port of typhoon to the Microsoft Visual +C/C++ and Intel C++ +compilers. + + +Thanks to IM Mark Chapman for his help with opening book lines and his +patient expert analysis of chess positions. + + +Thanks to Peter McKenzie (LambChop, +Warp) for discussing chess programming +ideas and sharing his thoughts and advice. + + +Finally many thanks to Steve Timson +(Chester) for sharing his good ideas and +listening to my lousy ones... without his advice typhoon would surely +not be as strong as it is today. + + +The binaries included in the typhoon distribution are based, in part, +on code that I did not write. Such code remains under the copyright +notice of it's author. I'm grateful to the original authors of the +code listed below for sharing it and giving me permission to use it. + + + + mtf.c (Mersenne Twister random number + generator) is Copyright (C) 1997 by Makoto Matsumoto and Takuji + Nishimura. It has been included in typhoon with the authors' + permissions. + + + (part of) system.c, specifically the case + insensitive string comparison and manipulation functions, were + taken from the source code for the BSD C runtime library when + they were found to be not present on Win32. This code was + released under the BSD license and remains Copyright (C) 1987 by + Regents of the University of California. + + + Win32 timer code was donated by Dann Corbit + during the initial port of typhoon to Win32. It's used with the + author's permission. Thanks, Dann! + + + egtb.cpp was written + by Eugene Nalimov, released as part of crafty, and reused with + the author's permission. + + + + + Quick Start Guide + +This is the raw step-by-step guide for getting your copy working on +your computer. If you have questions about any step, stop reading +the Quick Start Guide and move on to the +detailed explanation later in this document. In fact, if +you are not impatient, go ahead and skip the whole Quick Start +Guide; everything covered here is also covered more completely +later on. + + + + +Verify that you are either running some flavor of Windows +NT (NT/2000/XP/Server 2003/Vista), +FreeBSD, Linux or +OSX. + + + + +Verify that you intend to run the chess engine on an x86 +microprocessor (Intel Pentium, AMD Athlon, Intel-based Mac, etc...) + + + + +If you plan to compile the engine from source code, follow the +steps below. If you have a precompiled binary for your system +you can skip these. + + + + You will need either gcc, g++, and + gmake or the Microsoft + Visual C++ compiler. + + + + + You will also need a copy of the nasm + assembler. + + + + + Copy the source code to a directory on your machine (or + use Subversion to get a + snapshot). + + + + + If you're using gcc, g++ and + gmake have a look at + GNUmakefile and make sure all + variables look reasonable to you. Then, from the + commandline type make PERF_COUNTERS=1. + This will produce a binary image + called typhoon if all goes well. + + + If you're using MSVC, select + the "Release" configuration and build it. If all + goes well it will produce a binary called + typhoon.exe in the Release/ + subdirectory. Note that you may have to edit + the project settings to point to where nasm.exe + can be found on your system. + + + + + If you want to build a multithreaded version of the engine + with gcc, add + MP=1 to your gmake + commandline. If + you're interested in building a multithreaded engine with + MSVC just build the "MP Release" + configuration. + + + + + + + + All you need to play chess is the typhoon binary itself and + some chessboard GUI program (like Tim Mann's + xboard (or winboard) + ). To run typhoon under xboard + just type xboard -fcp /path/to/typhoon. + Note that typhoon requires version 4.2.3 or higher of + xboard (or + WinBoard). + There is also a section + about using typhoon under xboard + or WinBoard later in this guide. + + + If you want an opening book you can either download one from + my + site or build your own from PGN. If you're interested + in the latter, see the guide section + about building a book from scratch. + + + If you're interested in doing anything non-trivial with + the engine you'll probably want to read the sections on + commandline arguments, + commands, and + tablebases later in this document. + + + + +If you have any problems, please read the rest of this guide before +emailing me. + + + + System Requirements + +Typhoon only runs on x86 microprocessor based systems. This means +that your Intel Pentium or AMD Athlon system will work. This also +means that more recent Apple Macs will run the program. I have +not yet ported the code to any other processor architecture. +It's possible that there will be a native AMD64 port of typhoon +in the future (namely, when I buy a machine). + + +Typhoon only runs under Windows NT +(Windows NT 4.0, Windows 2000 +, Windows XP, +Windows Server 2003, Windows Vista +), FreeBSD, +Linux and OSX. + + +Specifically, the engine, when built with Microsoft Visual C/C++, is +known not to work with Windows 95, +Windows 98, and Windows +ME. Some third parties have reported that the engine +does work under Windows 98 when built with +Cygwin but I have never tried this configuration. If you're not sure +what version of Windows you are using, click "start" then "run" then +type winver. If the version reported is +greater than or equal to 5.0 then your operating system can definitely +run typhoon. + + +The codebase may build on other operating systems for Intel-based +processors. If gcc and +nasm are available for your platform of choice, give +it a try and let me know + how it goes. + + +If you got a precompiled version of typhoon from some third party then, +of course, you need to make sure the version you received was built for +your system. + + + +I do not currently provide a precompiled version +of the code and that running any program someone else built for you +is inherently risky. Make sure you trust the source of such an image +and be careful running it. If you're unsure of the integrity of the +source of the precompiled package it's better to build your own. + + + +To run the engine your computer should have something reasonable like +at least 128Mb or memory and around 10Mb of free hard drive space for an +opening book. + + +The engine does not need to be run with administrative privileges but if +you do run it with elevated privileges it will do some nice things like +try to lock its memory and run with slightly raised priority. + + +While a chess GUI (like xboard, +WinBoard, or +Arena) is not technically "required" +in order to typhoon, they make the experience more enjoyable. +The engine itself has no UI to speak of -- it is its only +output is text based. Therefore it's strongly recommended that you +download and install some GUI frontend to use with typhoon. +There is a section later in this +guide that describes where to get WinBoard +and how to get the engine working with it. + + + + Compilation Guide + +If you want to compile the chess engine from source code (which may be +your only option since at present I do not distribute binary images of +the engine) you will probably need to use +gcc/g++ with GNU +make, gcc/g++ +with BSD-style make or Microsoft +Visual C/C++. + + +I've built typhoon successfully on pretty much every version +of gcc from 2.8 onward. I've also used +all of the Microsoft compilers from VC6.0 +onward. As far as I know any of these should work fine with the +caveat that the typhoon.sln file currently +checked in and available on the source site is for +Microsoft Visual C/C++ 2003. + + + +I have never tried using mingw +(gcc for Windows) +or Intel's icc (which claims to compile +MSVC projects) so if you try one let me know +how it goes. The code is reasonably compiler agnostic so getting it to +build on some other random C/C++ compiler should be relatively +painless... I hope. If you have any success porting the codebase +to another toolset, please +drop me a line. + + + +In order to build x86.asm you will also need a copy of +the +Netwide Assembler (nasm). Some +(much hairier) alternatives are to translate the assembly language +to work with some other assembler or to just use the C-language +versions of the routines in x86.asm. Neither +option is recommended. Make sure that if you are building typhoon +on a Mac you have a version of nasm that +can produce mach0 format object files (i.e. it supports the +-f macho commandline flag). + + +Start by copying everything from svn/typhoon/trunk +into a directory on your machine. While you can do this manually (or +with wget/fetch), a cool alternative is to use Subversion + (a version control system) to check out +a read-only snapshot of the code from my server. The reason +I do not have a pre-packaged code archive is because the code you can +download from the URL above is a current snapshot of the chess engine; +when you use the URL above you are getting the most recent update of +the engine available. + + +Have a look at the README file to humor me. +Then, what happens next depends largely on what compiler you have +chosen to use. + + +If you decided on the gcc/g++/gmake +toolset, take a look at the GNUmakefile. +You might want to change some variables such as CC, CXX and NASM, +and CPU based on the system you plan to build with. The defaults +are probably reasonable in most cases. + + +If you have a BSD-style make, take a +look at Makefile instead. + + +In order to build a single threaded release version of the chess +engine, type make PERF_COUNTERS=1. +A multithreaded release version is almost the same, just add an +MP=1 to the line. Whereas both +Linux and FreeBSD based +systems require explicit no build flags, to build for Apple +OSX systems you should add an additional +OSX=1 to the build commandline. + + +While we're on the subject, here's a list of the preprocessor +symbols that you can use when building typhoon and their effects: + + + + + Preprocessor symbol + Effect on image + + + + + DEBUG + Produces a much slower image that has extra checks + enabled. Symbols are not stripped. See the section about DEBUG builds for + more information. + + + TEST + Bakes some unit testcases into the image, enables + the test command. Refer to + the section about TEST builds + for more information. + + + ASM + Causes gcc to produce + intermediate assembly language (.s) + files during the build. + + + EVAL_DUMP + Causes the engine to pay attention to all terms + affecting a position's evaluation and be dump them + after every eval. Read + the section about EVAL_DUMP builds to learn + more. + + + EVAL_TIME + Causes the engine to pay attention to how many + processor cycles it spends evaluating each position. + + + + PERF_COUNTERS + Enables several performance related counters + in the engine. + + + BOUNDS_CHECKING + If you have patched your version of + gcc to include -fbounds-checking + , this builds an image with baked in + bounds checking support. + + + MP + Enables the threadpool and search-splitting code + needed to support more than one thread searching at a + time. + + + DUMP_TREE + Produces dumps of search trees in XML format. Tree + dump files can be viewed with a web browser or using the + typhoonui.exe viewer in the + Subversion repository. + + + + OSX + Produces a binary for Intel-based Apple Macs + + + + + + +Building with MSVC involves selecting a +configuration and compiling. You probably want to build "Release" +or "MP Release". The only wrinkle is that in the custom build step +you will probably have to set the path to +nasm on your system. The resulting image +will be either Release\typhoon.exe or +MP Release\typhoon.exe depending on which +configuration you built. + + +The image you build can run stand-alone as a text-based chess engine +with no opening book. But if you want to run in a more comfortable +manner, read on to the next sections which cover the details of setup. + + + Using <application>Subversion</application> to get Typhoon + +I use the Subversion version control system to +develop typhoon. If you have svn +installed on your system you can use it to check out a read-only +snapshot of the source code on your machine, keep up to date with +changes I make, access file histories, project branches and change +logs. + + +Just use the URL http://wannabe.guru.org/svn/typhoon +as your repository path. To get the initial snapshot of the code +issue the svn checkout command from a directory +you created to house the typhoon source code: + + +svn checkout http://wannabe.guru.org/svn/typhoon/trunk + + +The command svn co is a shorthand version of +svn checkout. Also, if you want more of the +typhoon project than just the current code, you can omit the +/trunk from the end of your command. Warning, +this will checkout a bunch of papers, PGN files, opening books, +etc; the disk space requirements for the full repository are non +trivial. + + +In order to synchronize your enlistment with the current state of the +code on my machine, use the svn up command. +Another useful commands is svn log +http://wannabe.guru.org/svn/typhoon which will give you a +high level overview of what changed from revision to revision. An +alternative is http://wannabe.guru.org/cgi-bin/svn.pl?operation=log. +Using svn diff allows you to see source code +changes at a file level. + + +svn up + + +When I am actively developing the engine I make at least one checkin +a week (usually more like one a day). So if you want to track the +bleeding edge, this is the way to do it. + + + + Installation Guide + +Once you have a typhoon binary image (either from building it +yourself or from downloading a precompiled binary from some third +party) you may want to do some simple setup work. + + + + +The first thing you may want to do is to install Tim Mann's graphical +chessboard. The UNIX version is called +xboard and the Windows version is called +WinBoard. Both can be obtained from the site http://www.tim-mann.org. This program +will provide a nice graphical user interface to typhoon which is a +text-based engine. Without it you'll be stuck looking at chessboards +on a commandline interface. There is a chapter +later in this guide about how to configure the engine to work +under WinBoard. + + +An alternative to xboard/ +WinBoard is Arena, another +graphical chessboard program which can be downloaded at http://www.playwitharena.com. +While I have only done preliminary testing with Arena, typhoon seems to +work just fine as a WB2 engine under Arena +1.99beta2. Since I haven't done much with Arena, if +you want to add typhoon as an Arena engine you're on your own. + + + + +After you've installed either xboard, +WinBoard or Arena +you'll need to copy the typhoon image into some directory on your hard +drive. I usually use C:\typhoon but you can put +it wherever you like. I'll be referring to the directory you put +the image in as the "typhoon installation directory" from now on in +this guide. + + + + +You now have all you need to play chess. However, without an opening +move library the engine will play the same opening moves every game. +If you want an opening move library you have two choices: either +download one or build one yourself. + + +The former choice is easier and I have several opening books available +on my server. You can get them from +http://wannabe.guru.org/scott/hobbies/chess/books. The larger +the file, the more opening moves in the library. If you choose to +download an opening library file, just pick one and save it to the +typhoon installation directory as book.bin. + + +The advantage of building your own opening library is that it's an +easy way to tailor the playing style of the engine. It will only play +the opening lines you train it with. To go this route you will need +a PGN file full of games you want the engine to learn opening moves +from. Read the section about making a +custom opening book for detailed instructions. + + + + +Just as an opening library is a database of common opening moves for +the engine to use, an endgame tablebase is a database of endgame +positions that the engine can access during the endgame. Typhoon +knows how to read Eugene Nalimov format EGTB files which are the same +ones that the popular engine Crafty uses. These files are quite +large; all 3-4-5 man files are over 7Gb in size compressed. A +good resource for learning more aboue EGTB files (including +where to get them) is + +http://www.aarontay.per.sg/Winboard/egtb.html. + + +If you have EGTB files on your disk you can tell typhoon where they are +using the "--egtbpath" commandline argument. This flag preceeds a +quoted, semi-colon delimited path: + + +typhoon --egtbpath "C:\egtb\three;C:\egtb\four;C:\egtb\five" + + +You will know that typhoon found and could use the EGTB files if you +see it produce a message like "Found 5-men endgame table bases." +during startup. +More information about the use of EGTB +files appears later in the guide. + + + + +The final thing you'll need to do to run the engine on your computer +is set the hash table sizes based on the amount of memory you have +in your computer. If you run the engine stand-alone (i.e. not under +a GUI like WinBoard) you can issue the command "dump sizes" to see +how much memory the pawn hash table and main hash table are using. +As you can see, the default is for the engine to use just over +300Mb of physical memory: + + +white(1): dump sizes +sizeof(PAWN_HASH_ENTRY). . . . . . . . . 88 bytes +sizeof(HASH_ENTRY) . . . . . . . . . . . 16 bytes +sizeof(MOVE) . . . . . . . . . . . . . . 4 bytes +sizeof(ATTACK_BITV). . . . . . . . . . . 4 bytes +sizeof(SQUARE) . . . . . . . . . . . . . 8 bytes +sizeof(POSITION) . . . . . . . . . . . . 1428 bytes +sizeof(MOVE_STACK) . . . . . . . . . . . 233992 bytes +sizeof(PLY_INFO) . . . . . . . . . . . . 424 bytes +sizeof(COUNTERS) . . . . . . . . . . . . 236 bytes +sizeof(SEARCHER_THREAD_CONTEXT). . . . . 264056 bytes +sizeof(GAME_OPTIONS) . . . . . . . . . . 1136 bytes +sizeof(MOVE_TIMER) . . . . . . . . . . . 40 bytes +sizeof(PIECE_DATA) . . . . . . . . . . . 16 bytes +sizeof(VECTOR_DELTA) . . . . . . . . . . 4 bytes +sizeof(GAME_PLAYER). . . . . . . . . . . 16 bytes +sizeof(GAME_HEADER). . . . . . . . . . . 64 bytes +sizeof(GAME_MOVE). . . . . . . . . . . . 60 bytes +sizeof(GAME_DATA). . . . . . . . . . . . 72 bytes +sizeof(SEE_LIST) . . . . . . . . . . . . 196 bytes +sizeof(BOOK_ENTRY) . . . . . . . . . . . 36 bytes +------------------------------------------------- +Current pawn hash table size . . . . . . 46137344 bytes (~44 Mb) +Current main hash table size . . . . . . 268435456 bytes (~256 Mb) + + +If this amount exceeds the amount of physical memory on your machine +the engine will be extremely slow. It is possible to reduce the +memory footprint of the engine by setting the sizes of the main hash +table and the pawn hash table. To do so, use the "--hash" and +"--pawnhash" commandline options. These flags take an argument which +is the number of entries in the table. This number must be an even +power of two. For example: + + +typhoon --hash 16384 --pawnhash 1024 + + +The above command allocates a hash table of 16384 (2^14) entries and +a pawn hash table of 1024 (2^10) entries. Since each main hash entry +is 16 bytes in size, the total memory used by 16384 main hash entries +is approximately 256kb. Likewise each pawn hash entry is currently +88 bytes in size making the total memory used by 1024 of them around +88kb. + + +If you don't understand any of this, just use the numbers in the +sample above. Since they are very low the engine will definitely +not use too much memory for your computer. If you did +understand the paragraph above and care about "optimal performance" then +you should set the engine to use as much memory as you can spare. +More hash table entries means a higher hash hit percentage and a faster +search in most cases. + + + + + + + Running Typhoon + +This chapter covers typhoon's commandline arguments and command +parser. It gives a list of useful commands for interacting with the +engine. Note that if you are running the engine under +WinBoard or some other GUI front end then +your interface will send the commands to typhoon on your behalf. This +is a much easier way to interact with engine and is recommended for +most users. The following sections assumes you are an advanced user +and running typhoon in text mode in order to interact with the program +directly. + + + Commandline Arguments + +The following section covers the commandline arguments available when +starting the engine and the affect of each on its behavior. + + + +The --cpus argument, followed by a number, can +be used with multiprocessor builds of typhoon to indicate how many +searcher threads should be created. The number of searcher threads +should be set to the number of processors in the system: + + +typhoon --cpus 2 + + + + +The flag --command, followed by a quoted string, +can be used to pass an initial command to the engine. Typhoon will +execute the initial command before processing any user input. The +initial command is often used to specify a script to execute. + + +typhoon --command "bench" + + + + +The --hash and --pawnhash +arguments take a number indicating the size of the main hash table +and pawn hash table respectively. These sizes must be even powers +of two or they will be rounded down. These commands allow you to +tailor engine memory usage to the size of physical memory on your +system. See the installation guide +for a full discussion of how this argument works. + + +typhoon --hash 16384 --pawnhash 1024 + + + + +Use --egtbpath with a quoted string in order to +set the path in which the engine should search for Nalimov format +EGTB files. The string can contain more than one directory if the +different directories are separated by semi-colons (;). + + +typhoon --egtbpath "C:\TB\three;C:\TB\four;C:\TB\five" + + + + +Use --batch to indicate that the engine should +never listen to user input from the console. This flag takes no +additional parameters and must be used in conjunction with the +--command flag. The presence of +--batch causes the engine to skip starting +an input thread and exit immediately after executing the initial +command. + + +typhoon --command "script C:\ECM.EPD" --batch + + + + + + Entering Moves + +The most common input you'll probably send to the engine is a chess +move. Typhoon understands moves in two (2) formats: Standard Algebraic +Notation (SAN) and the d2d4 format. When you +enter a move in one of these formats that affects a piece of the side +on move, the move will be made and the board redrawn. + + + + <application>WinBoard</application> Commands + +Typhoon supports many commands that are part of the +WinBoard protocol. These commands are +fully documented in Tim Mann's xboard engine interface document at + +http://www.tim-mann.org/xboard/engine-intf.html. I will +briefly discuss a subset of them here. + + + + xboard, random, + hint, and variant, and + edit are not implemented in typhoon and are + basically no-ops. Typhoon can only play regular chess, no + variants are supported. To edit a position typhoon uses the + newer opcode setboard. + + + quit is used to exit the chess + program. + + + new is used to start a new game. + This sets the computer to play black, resets the maximum search + depth, resets the board, and clears all internal data + structures. + + + force puts the engine in "force + mode" which means it plays neither side. + + + white and black + are used to tell the engine what color the opponent plays and + what side has the move currently. For example + white means the engine should play black + and that it is current white's turn to move. + + + sd can be used as an alternative to + set SearchDepthLimit to set the maximum + depth in ply that the engine should search a position. The + maximum value is 63, the minimum is 1. + + + st can be used to query or set the + clock. If st is followed by a parameter + the clock is switched into fixed time per move mode and the + parameter specifies the number of seconds to search per move. + + + time can be used in addition to + set ComputerTimeRemainingSec to notify + the engine about how much time remains on its clock. This value + affects time per move allocation. + + + otim can be used in addition to + set OpponentTimeRemainingSec to notify + the engine about how much time remains on the opponent's clock. + This value affects draw-value calculation. + + + go tells the engine that it plays the + side on move and to begin searching immediately. + + + ? can be used to interrupt the search + and instruct the engine to "move now". + + + result is used to report the end of a + game and its result. It requires an argument to indicate the + result and allows an optional comment. For example: + result 1-0 {black resigns}, + result 1/2-1/2 {stalemate}. The optional + comment, if supplied, becomes the result description in the PGN + header of the game. This command triggers book learning and + prints out a PGN record of the game. + + + undo and remove + can be used to take back one half-move or one full-move + respectively. + + + easy and hard + instruct the engine to ponder (think on the opponent's time) or + not to ponder respectively. + + + name can be used in addition to + set OpponentName to set the name of the + opponent. This is used to construct PGN headers. + + + rating can be used in + addition to set ComputerRating or + set OpponentRating to set the ELO rating + of the computer and its opponent. This information is used in + draw value calculation and PGN header construction. The + rating command requires two (2) + parameters; the first is the computer's rating and the second is + the opponent's rating. + + + computer can be used in addition to + set OpponentIsComputer true to inform the + engine that is it playing against another computer. This + setting changes draw value calculation and affects some position + evaluation terms. + + + rated and + unrated can be used to inform the engine + that the game it is playing is rated or unrated. Typhoon uses + this information in draw value calculation and when deciding + whether to allow a move takeback. This is not part of the + WinBoard protocol but rather is a + hack I added to my copy of WinBoard + in order to accommodate move takebacks on Internet Chess + Servers. + + + level is used setup the chess clock. + This command takes three (3) parameters. The first is the number of + moves per time period, the second is the computer's starting + clock value and the third is the increment added to the + computer's clock per move. + + + setboard is used to setup a position + on the chessboard. It requires an argument which is the + position to setup in FEN format. + + + + + Miscellaneous Commands + +There are still some other commands that have been hacked in and are +not part of the WinBoard protocol. These +commands may change at any time and should not be relied upon to +remain constant in future versions. + + +Note also that these commands are hard to access when the engine is +running under WinBoard. If you want +to use them you might consider running the engine from the console. + + + + + board can be used to dump a text-mode + drawing of the current board position as well as the current + FEN. + + + + + pgn can be used to dump a PGN record of + the current game. + + + + + fen can be used to display the current + board position in FEN format. With an argument this command + behaves the same way that setboard does: + it sets the current board position. + + + + + avoid, solution, + id and script are + commands normally used to set test positions for the engine. + They are covered in more detail in another section. + + + + + bench is a command to run an engine speed + benchmark. It is discussed in detail in another section. + + + + + book is a command to manage opening books + and is discussed in detail in another section. + + + + + dump and test are + commands to show internal engine state and run self diagnostic + checks. See the source code for details. + + + + + eval can be used to display a static + evaluation score of the current board position. If the engine + is built with EVAL_DUMP defined it will display the terms + that combined to arrive at the eval score. + + + + + help displays a brief command list. + + + + + set is used to show or change the state of + engine variables. It is discussed in detail in another section. + + + + + version is used to display the version + number and build configuration of the engine. + + + + + + Typhoon Variables + +Many aspects of the engine's behavior can be controlled by setting the +values of variables. Variables in typhoon are names that hold some +value. Variables can hold numbers, strings, times, boolean flags, +and so on. To view the present state of a variable or to change it +you use the set command. + + +With no arguments, set displays the present +state of all system variables: + + +set +AnnounceOpening => "TRUE" +BatchMode => "FALSE" +BlackPlayer => "typhoon" +BlackRating => 0 +BlackDescription => "Ver: 1.00 Build Time: 09:08:03 Jul 4 2006" +BlackIsComputer => "TRUE" +BookFileName => "book.bin" +BookProbeFailures => 0 +ComputerTimeRemainingSec => 600 +EGTBPath => "C:\egtb\three;C:\egtb\four;C:\egtb\five" +GameDescription => "(null)" +GameLocation => "(null)" +GameIsRated => "FALSE" +GameResultComment => "(null)" +LastEval => 0 +LogfileName => "typhoon.log" +MoveToPonder => "(null)" +MovesPerTimePeriod => 4294967295 +OpponentTimeRemainingSec => 600 +PendingInputEvents => 0 +PonderingNow => "FALSE" +PostLines => "TRUE" +SearchDepthLimit => 63 +SearchTimeLimit => 0 +SearchStartedTime => 0.000000 +SearchSoftTimeLimit => 0.000000 +SearchHardTimeLimit => 0.000000 +SearchNodesBetweenTimeCheck => 0 +ThinkOnOpponentsTime => "TRUE" +ThinkingNow => "FALSE" +TournamentMode => "FALSE" +VerbosePosting => "FALSE" +WhitePlayer => "(null)" +WhiteRating => 0 +WhiteDescription => "(null)" +WhiteIsComputer => "FALSE" +Xboard => "FALSE" + + +When used with one argument, set displays the +value of a subset of the engine variables that begin with the user +supplied argument. For example: + + +set s +SearchDepthLimit => 63 +SearchTimeLimit => 0 +SearchStartedTime => 0.000000 +SearchSoftTimeLimit => 0.000000 +SearchHardTimeLimit => 0.000000 +SearchNodesBetweenTimeCheck => 0 + + +In order to set the value of any variable, use the +set command with two arguments: the first to +indicate what variable name is being set and the second to supply a +new value for that variable. For example: + + +set tourn t + + +Note that some variables are read only and cannot be set manually. +To change such variables I'm afraid you're stuck editing the source +code. + + +When you use the set command, the letter case +of a variable name is not significant; the names "WhitePlayer" and +"whiteplayer" refer to the same variable in typhoon. Additionally as +you noticed in the example above, you may abbreviate any variable or +value name when using the set command as long as the abbreviation is +unique. For example you could use set tourn t +to achieve the same result as set TournamentMode +True with less typing. + + + + Opening Book + +A chess engine's opening book is a library of moves in different +positions that it can access and play in leu of a searching for a +move. These moves are usually drawn from well known opening lines +played by human masters. The primary purpose of an opening book is to +impart some level of understanding of opening theory to the engine. A +secondary goal of an opening book is to vary the deterministic play of +the engine. + + + Opening Book Commands + +Commands affecting typhoon's opening book are prefixed with the +book opcode. They are: + + + + book name, which sets the opening book + filename. If you do not use this command the engine defaults + to using book.bin as the opening book. + If you want to use something else or to create a new opening + book, use this command to override the name of the opening + book file. + + +book name newbook.bin + + + + + book import, which can be used to import + book learning from an old book into a new one or to merge + opening lines from a PGN file into the current opening book. + Any book editing or learning that takes place in a position is + recorded in typhoon's book.edt file. If + you wish to apply these book changes to another book in the + future, use book input. This command + also is how you create or merge new lines into the opening + book. For more information about creating an opening book, + see the appropriate section. + + +book import /home/scott/typhoon/pgn/twic.pgn + + + + book dump learning, which shows book + learning in the current position. + + + book dump moves, which shows a list of all + moves in the opening book at the current position. + + + book tourn, which displays or toggles + tournament mode. This is equivalent to the set + TournamentMode command. + + + book openings, which sets the name of the + book opening lines file for use when announcing opening lines. + + + + + Downloading a Pre-built Opening Book + +Creating your own custom opening book has the advantage of allowing +you complete control over what line are included. But it requires +some time, a machine with a lot of memory, and a good source of PGN +data. + + +If you want to save yourself the trouble of making a custom opening +book you can choose from several pre-built typhoon books which are +available at +http://wannabe.guru.org/scott/hobbies/chess/books. + + + + Building a Custom Opening Book + +You may want to build a custom opening book with typhoon. This +section will describe the process for you and give a few tips about +book building. + + +To begin you will need to collect the games you want to include in +your custom book into a single PGN file. PGN is a standard format for +storing chess games in text files. Programs like the freely available +scid which can be obtained from http://scid.sourceforge.net/ +can be very helpful when you are trying to organize and maintain large +collections of chess games. Commercial programs like +ChessBase do a good job too, of course. + + +Typhoon knows how to read PGN format files and import the moves from +each game in the PGN file into it's opening book. However at this +time typhoon's PGN reader is a little picky about what it can process. +In general it's pretty good but it will not read games with move lists +that do not have a space between the move number and the move. It +also can become confused by variations or comments in the PGN +notation. I suggest you use a chess database to normalize the PGN +file you intend to use for your opening book before sending it through +typhoon. + + +Once you have your PGN file ready you have to decide whether you want +to merge the openings in the PGN file with typhoon's book or create a +new book from scratch. The engine has an opening book filename that +you can set via the book name command. If this +file exists then the engine will append new openings to it. If this +file does not exist then the engine will create it. By default, this +file is called book.bin. Here's how to override +the default: + + +white(1): book name D:\typhoon\regence.bin +Opening book name set to "D:\typhoon\regence.bin" + + +Now that you have set the name of the opening book you can import your +PGN file to create the new opening lines. To do this type +book import +file.pgn. +Of course replace +file.pgn +with the +name of your PGN file. Typhoon will read the PGN file one game at a +time and store the moves in the book file in BookName. If typhoon +encounters a game containing an error or a move it does not understand +it will output a line like "** BAD Game NNNN (line NNNNNN) +saw=XXX... skipped" and discard all moves in that game. +Unfortunately the PGN parser is fairly picky which is why normalizing +your PGN input using a chess database program before building a book +is a good idea. Here's what to expect: + + +white(1): book import D:\typhoon\pgn\misc\regence.pgn +The opening book D:\typhoon\regence.bin does not exists, creating new book +Stage 1: reading and parsing PGN +** BAD Game 19498 (line 416067) saw="xc2"... skipped. +** BAD Game 53900 (line 1148893) saw="Rxf8+"... skipped. +** BAD Game 72836 (line 1560210) saw="O-O"... skipped. +Done reading PGN. +Straining out unpopular positions to compact buffer... +Compacting the opening book... one moment. +Done, compacted 2517462 positions into 135201. +Sorting the book... this may take a while. +Merging book and writing to disk. +Book successfully built... + + + +Book building can take quite a while, especially on a machine with +limited memory. I suggest you have at least 1Gb of memory to build +a large opening book. If you find that building a book takes multiple +hours you can decrease the number of entries in typhoon's "membook" by +adjusting the MemBookSize variable. Note that the smaller you make +the "membook", though, the more often typhoon will flush unpopular +positions from the opening book. Everytime this happens you risk +losing good book lines. + + +It is safe to terminate typhoon while it is building an opening book if +it takes too long. However there is no way to pick up where it left off +and all work on the opening book will be lost. + + + +When you have finished building an opening book I recommend you exit +typhoon and restart the engine. This is not strictly required but is +a good idea. Once you have quit typhoon you +can check to make sure your new book exists. To use it, simply use +the book name command to instruct typhoon to +use an alternate opening book. An alternative is to rename the file +you downloaded as book.bin, the engine's default +opening book name. + + +white(1): quit +Freeing dynamic memory allocations... +Closing logfile... +Terminating input thread... + +D:\typhoon\Release>dir ..\regence.bin + Volume in drive D is New Volume + Volume Serial Number is 1412-36C8 + + Directory of D:\typhoon + +10/10/2002 04:14 PM 4,867,236 regence.bin + 1 File(s) 4,867,236 bytes + 0 Dir(s) 58,596,573,184 bytes free + + + + Book Learning + +At the end of every game typhoon adjusts its opening book by updating +the win/loss statistics on the line of opening moves it just saw +played. This leads to a positive/negative reinforcement of different +openings and, hopefully, to superior play over a long period of time. +Typhoon will not adjust the opening book after bullet games, after it +beats a low-rated opponent, or after it is beaten by a high rated +opponent (see the rating +command). It will also not adjust the opening book if the +losing side lost by forfeit. + + +When typhoon adjusts the opening book it records the learning in a +file on disk called bklearn.dat as well as in +the book file. This allows you to view the learning information +periodically and watch which opening lines are receiving what kind +of reinforcement. + + +Unfortunately typhoon cannot learn new opening moves from game play -- +it can simply change the weight of moves it already knows in a given +position. In order to teach typhoon new moves, use the +book import command to merge a new PGN file with the +current opening book. + + +STDIN> result 0-1 {MoonShot checkmated} + +[Event "Rated blitz computer chess game"] +[White "MoonShot (computer)"] +[Black "typhoon 0.906 (00:42:58, Oct 8 2002) (computer)"] +[WhiteElo "2795"] +[BlackElo "2731"] +[Result "0-1"] +[Opening: "[B92] Sicilian : Najdorf, Opovcensky Variation"] +[Description: "{MoonShot checkmated}"] + +1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 +6. Be2 e5 7. Nb3 Be7 8. O-O O-O 9. Be3 Be6 10. f4 exf4 +11. Rxf4 Nc6 12. Nd5 Bxd5 13. exd5 Ne5 14. a4 Nfd7 15. Rb4 b6 +16. Qf1 a5 17. Rb5 Bg5 18. Bd4 Rc8 19. c3 Re8 20. Re1 Nc4 +21. Bxc4 Rxe1 22. Qxe1 Rxc4 23. Nd2 Rxa4 24. Qd1 Rxd4 25. cxd4 Be3 +26. Kh1 Bxd4 27. b4 a4 28. Nf3 Be3 29. Qxa4 Qc8 30. Qa3 Bf2 +31. h3 Qc4 32. Qa8 Nf8 33. Qe8 h5 34. g3 Qd3 35. Kg2 Be3 +36. Ng1 Qc2 37. Kh1 Qf2 38. Qxe3 Qxe3 39. Kg2 Nd7 40. g4 Qd3 +41. Rxb6 Nxb6 42. Nf3 Nxd5 43. Kg3 h4 44. Kf2 Qe3 45. Kf1 Nf4 +46. Nxh4 g5 47. b5 gxh4 48. b6 Qe2 49. Kg1 Qg2 +{MoonShot checkmated} + + | c5 (+0.00) + | d6 (+0.00) + | cxd4 (+0.00) + | Nf6 (+0.00) + | a6 (+0.00) + | e5 (+0.00) + | Be7 (+0.00) + | O-O (+0.00) + | Be6 (+0.00) + | exf4 (+0.00) + | Nc6 (+0.00) + | Bxd5 (+0.00) + | Ne5 (+0.00) + | Nfd7 (-0.90) + | b6 (-0.79) + | a5 (-0.08) + | Bg5 (-0.12) + | Rc8 (+0.32) + | Re8 (-0.02) + | Nc4 (+0.14) + | Rxe1 (+0.67) + | Rxc4 (+0.22) + | Rxa4 (+0.72) + | Rxd4 (+0.63) + | Be3 (+0.78) + | Bxd4 (+0.75) + | a4 (+0.75) + | Be3 (+0.81) + | Qc8 (+1.21) + | Bf2 (+1.33) + | Qc4 (+2.87) + | Nf8 (+4.59) + | h5 (+6.03) + |* Qd3 (+9.50) + |* Be3 (+12.06) + |* Qc2 (+13.36) + |** Qf2 (+13.78) + |** Qxe3 (+14.91) + |** Nd7 (+15.16) + |** Qd3 (+15.44) + |** Nxb6 (+16.04) + |** Nxd5 (+17.53) + |******** h4 (+57.50) + |******** Qe3 (+57.52) + |******** Nf4 (+57.56) + |******** g5 (+57.60) + |******** gxh4 (+57.62) + |******** Qe2 (+57.64) + |******** Qg2 (+57.66) + +BookLearn: Revising opening book line... +BookLearn: Changed 26 book positions. + + + + + Endgame Tablebases + +Endgame tablebases are special databases that contain game theoretic +information about different board configurations with very few pieces +left on the board. When a chess engine finds a position in a +tablebase it will play perfectly by using the tablebase data. For +example, by accessing a tablebase an engine might instantly determine +that a certain configuration of king vs. king, knight and bishop is a +mate in 38 for the stronger side. + + +Eugene Nalimov has created a collection of endgame tablebases that +typhoon knows how to access during its search. At present all 3, 4 +and 5 man endgames have a corresponding tablebase and some 6 man +endgames also have a tablebase. The drawback of tablebases is they +require a large amount of hard disk space to store and are slow to +access. The benefit of tablebases is that they can drastically +improve engine endgame play in certain positions. + + +This chapter is about tablebases, where to find them, how to generate +them, how to validate them, how to compress them, and how to use them +with typhoon. + + + An Overview of Tablebases + +As the previous section explains, tablebases are endgame databases +that contain information the engine can use to play perfectly in some +endgames with a low number of pieces on the board. There are ten (10) +3-man tablebases, sixty (60) 4-man tablebases, and two-hundred twenty +(220) 5-main tablebases. At present some 6-man tablebases have been +generated but are not in wide use because of their large disk space +requirements. + + +Typhoon uses Nalimov format tablebases. These tablebases come two (2) +ways: compressed and uncompressed. Typhoon can use either type. The +compressed variety use much less disk space than their uncompressed +equivalents and are only slightly slower to access. Nalimov +tablebases are compressed with a program called +datacomp.exe. You can distinguish compressed +files from uncompressed ones by looking at the extension: compressed +tablebases end with .emd. + + +To store all 3 and 4-man tablebases (compressed) on your hard drive +you will need approximately 31Mb. If you want to store all 3, 4 and +5-man tablebases (compressed) you'll need more like 7.5Gb of drive +space. It is estimated that the full set of 6-man tablebases (when +they are available) will consume approximately 1Tb (1024Gb) of drive +space. And for you psychopaths out there, if you wrote one tablebase +entry on every atom in the universe you could still not store a 32-man +endgame tablebase file. + + +Now that you know how much of your hard drive these things will use +you may (or may not) want to know where to get them. One option is to +download them from Bob Hyatt's FTP site at http://ftp.cis.uab.edu/pub/hyatt/TB +. Remember we're talking about transferring 7.5Gb of data; +you'll need a nice fast connection to even consider this. With a 56K +modem this will take 40 hours (at least) -- probably more. + + +An alternative to transferring the tablebases is to generate them on +your own computer. This way you only have to download the program +that makes the tablebases -- when it runs it will use your computer's +CPU to compute the tablebase data and save it on your hard drive. The +tbexe.zip and tbgen.zip +files on the above FTP site contain the program, source code, and a +README file that explains the generation process. I have never been +though this personally but I have heard that it takes about one week +of processing time on a computer with a reasonably fast processor and +large amount of memory to generate a full set of 3, 4 and 5-man EGTBs. +It should also be noted that the generation program creates +uncompressed tablebase files so you will need +approximately 40Gb of drive space to attempt this. Once you have +generated the tablebases, though, you can use +datacomp.exe to compress them and save some +space. + + +Another choice is to buy these tablebases on CD. Chessbase, Gambitsoft, and Convekta all sell sets of +Nalimov tablebases on multiple CDs/DVDs. + + +Finally, this section would be incomplete without a link to Aaron +Tay's great frequently asked question (FAQ) list about endgame +tablebases which is online at +http://www.chesskit.com/aarontay/Winboard/egtb.html. This +helpful page covers different tablebase formats, how to validate your +tablebases, how to generate your tablebases and more. + + + + Using Nalimov Format Tablebases with Typhoon + +Once you have some Nalimov format tablebase files (compressed or +uncompressed) getting typhoon to use them is pretty easy. Use the +set egtbpath command to tell typhoon where on +your hard drive to look for the tablebase files. If your tablebase +files are in more than one directory, just separate the directories by +semi-colons (;). + + +set egtbpath D:\typhoon\egtb\three;D:\typhoon\egtb\four +Rescanning EGTB path... +...Found 4-men endgame table bases. + + +When you change the value of the EGTBPath +variable typhoon automatically rescans the path looking for tablebase +files. Scanning can take a few seconds. If everything goes well you +will see a message like "...Found N-men endgame table bases". + + + +It is recommended you use complete sets of endgame tablebase files. +If you try to use 5-man tablebases without some 4-man tablebases or +4-man tablebases without some 3-man tablebases the engine can become +confused and misplay endgames. It is acceptable to use only some +5-man files if you have all 4-man and 3-man files, though. Likewise +it is acceptable to use some 6-man files if you have all 3, 4 and +5-man files to support them. + + + + + + Benchmarks + +Benchmarking is the process of measuring the speed of the chess +engine. This chapter deals with how to run and interpret the +results of the benchmark. + + + The <userinput>bench</userinput> Command + +The command to begin a benchmark is bench. Be +aware that the benchmarking process can take a while and be prepared +to wait. + + +The bench command runs the same benchmark +that Bob Hyatt built into the Crafty +chess engine (at least the copy of Crafty +that I have, which is a few versions out of date). It consists of +searching in a series of positions and computing the overall nodes +(positions) per second during the searches. This is a good overall +speed test for typhoon. + + +bench +Beginning Bob Hyatt's crafty benchmark sequence. +This takes a while -- please be patient. + +DEPTH LIMIT --> stop searching now +move c3c2 +DEPTH LIMIT --> stop searching now +move e5e6 +DEPTH LIMIT --> stop searching now +move f4f5 +DEPTH LIMIT --> stop searching now +move d7f5 +DEPTH LIMIT --> stop searching now +move b7e4 +DEPTH LIMIT --> stop searching now +move c8f5 + +Benchmark results: + 122409037 nodes searched + 495 sec + 247057 overall nps + + + + Benchmark Results + + +Please see http://wannabe.guru.org/scott/hobbies/chess/benchmarks.html + for up-to-date benchmark results. If you benchmark typhoon and your + system is not on the list below please email me your results + and I will include them here. + + + + Test Suites + +One way to measure the strength of a chess engine is to run it +against a test suite -- a collection of positions and solution moves +(or moves to avoid). Typhoon supports running test suites and this +chapter deals with how to run a test suite against the engine. It +also contains a table of test suite results reported by other users. + + + Test Suite Commands + +The typhoon commands that support test suites are +solution, avoid, +id, and script. The +solution command sets up a solution move; +typhoon can handle up to three (3) solutions per position. The +avoid command sets up a move to avoid; typhoon +can handle up to three (3) avoid moves per position. The +id command simply adds a free form text name +for a test position. And the script command +reads the contents of a file on disk and treats everything in it as +user input. + + + +You can set up either solution moves or +avoid moves but not both in the same position. + + + +Here's an example of how these commands work together. + + +st 5 +script \typhoon\tests\wac.epd +SCRIPT> setboard 2rr3k/pp3pp1/1nnqbN1p/3pN3/2pP4/2P3Q1/PPB4P/R4RK1 w - - +SCRIPT> solution Qg6 +SCRIPT> id "WAC.001" +SCRIPT> go + + 1u -1.91 00:00:00.08 486 PV= 1. Qe3 Nxe5 [Q] 2. dxe5 [Q] <-2.00> + 1u -1.56 00:00:00.11 556 PV= 1. Ne8 <-2.00> + 1. -1.56 00:00:00.12 576 PV= 1. Ne8 <-2.00> + 2. -1.18 00:00:00.21 1099 PV= 1. Ne8 Qf8 <-2.00> + 3+ -0.35 00:00:00.30 3727 Qg6! ++ +FORCED MATE --> stop searching now + 3. +MATE1 00:00:00.40 8406 PV= 1. Qg6 fxg6 2. Nxg6+ [+] [MATE] +tellothers depth=3, score=+MATE1, n=8406, nps=20863, PV= 1. Qg6 fxg6 2. Nxg6+ [+] [MATE] +move g3g6 +... + + +In the above example the user first types st 5. +This sets the clock to fixed-time-per-move mode and tells the engine +to search exactly five (5) seconds per position. Next the user types +script /typhoon/tests/wac.epd. This begins the +execution of a script file. From now on typhoon will take commands +from this script file one at a time until the file has been completely +executed. Commands that typhoon reads from a script have "SCRIPT>" +printed before them. The script uses setboard, +solution and id to set +up a test position, a solution move, and the position name. Then the +script sends typhoon the go command and the +engine starts thinking. Because the engine has been told to search +exactly five (5) seconds per move, it will stop searching this +position when five (5) seconds are up. At this time it will count the +position as solved if the move it plays matches any of the solution +move(s) (or does not match any of the avoid move(s)). It also keeps +track of how long it took to see the correct move. Once a script has +finished running completely typhoon will print out some final +statistics about the test suite run and begin to watch the keyboard +for commands again. + + +TEST SCRIPT execution complete. Final statistics: + correct solutions : 272 + incorrect solutions : 28 + total problems : 300 + total nodecount : 40376223 + avg. search speed : 125601.9 nps + avg. solution time : 0.4 sec + avg. 1st move beta : 0.936 + +Time-to-solution histogram: +00.00s .. 00.20s: ******************************* (73) +00.20s .. 00.40s: ************************************************** (119) +00.40s .. 00.60s: ************** (31) +00.60s .. 00.80s: ******* (15) +00.80s .. 01.00s: *********** (34) + not solved : **************** (28) + + + + Test Suite Results + +Here are some test suite results obtained by typhoon running on my +development machine which is an AMD Athlon XP 1.533Ghz / 512Mb. In +the table the suite abbreviation "ECM" refers to "Encyclopedia of +Chess Middlegames" and "WAC" refers to "Win At +Chess" + + + + + + suite + sec/move + score + date + hardware + + + + + ECM + 20 + 674 / 879 + Dec 22, 2004 + Dual 1.533ghz Athlon MP + + + WAC + 20 + 296 / 300 + Jan 11, 2002 + Dual 1.533ghz Athlon MP + + + + + + + Advanced WinBoard Configuration + +This chapter covers how to get typhoon running under +WinBoard, a free, open source graphical +front-end for chess engines. For more information about +WinBoard or to download it, see http://www.tim-mann.org/xboard.html +. This chapter is also relevant to +xboard, WinBoard's X11-based version. More +information about these chess GUI programs is also available in + +Aaron Tay's WinBoard FAQ. + + + Playing Locally + +Probably the most common way you will want to use typhoon with +WinBoard is to play local chess matches +against the program using WinBoard as the +display. To do this you will need to use +WinBoard's -fcp and +-fd commandline options like this: + + +winboard -fcp "typhoon" -fd typhoon_directory + + +The -fcp option sets +WinBoard's first chess +program and the -fd sets the +first chess program directory. You should use +the directory you installed typhoon in after the +-fd option. Once +WinBoard is running, set the "Machine Plays +Black" or "Machine Plays White" menu option. + + +Probably the best way to remember this is to create a little batch +file to start up WinBoard for playing +locally against typhoon. + + + +Typhoon's thinking lines may not be compatible with +WinBoard and can cause it to crash when you +enable the "Show Thinking" menu option. I advise you not to do this. + + +Also, typhoon's support for "Analysis Mode" in +WinBoard is incomplete at the time of +writing and may lead to problems. Please don't enable either of these +WinBoard features for now. Both shortcomings will be addressed in +future releases of the engine. + + + +If everything is working right typhoon should play instantly in the +early moves of a new game. If typhoon has to think for more and a +second or two about early moves it may not see the opening book. + + +If you run into trouble getting typhoon to work under +WinBoard I suggest looking at +typhoon.log. This file, which is created by +typhoon every time it is invoked, will contain a record of the +interaction between the engine and WinBoard +and may help to isolate the problem. You can also enable +WinBoard logging by using the +-debug commandline option to +WinBoard. This will cause the creation of +winboard.log which also may help you track down +the problem. + + + + Engine vs. Engine Matches + +With WinBoard it's possible to play one +chess engine against another. This section explains how to set this +up and how to run engine vs. engine matches as fairly as possible. + + +To run two engines under WinBoard just use +both the -fcp and the -scp +commandline options. -fcp sets the +first chess program while +-scp sets the second chess +program. You may want to use the related +-fd and -sd options too. +Then, once WinBoard is running, set the +"Machine Plays Both" option and watch them fight. + + +It's really not advisable to test engines by playing them under +WinBoard on a single processor machine. However running on a +two single-threaded engines on a multi-processor (or multi-core) +machine is a great way to test engines. + + +If you do choose to run an engine vs. engine match on a single +processor machines you should turn off pondering on both engines so +that they do not constantly compete for system processor resources. +The next step is to make sure that each engine has equal access to the +machine's memory. When playing engine-engine matches, you should set +the hash table sizes of both engines by hand to roughly half the total +memory on the machine. Be absolutely sure that combined memory +requirements of the two engines does not exceed the amount of physical +memory on your machine or you will run into swapping which will slow +the engine(s) down severely. + + + + Playing on an Internet Chess Server + +Internet Chess Servers are machines on the Internet that allow +multiple people/engines to connect and play chess against one +another. WinBoard knows how to connect to +and communicate with these servers and therefore you can use it to +play typhoon against other people and machines connected to the same +Internet Chess Server. This is a good way to test two chess engines +because when they play over the Internet, unlike when they both play +on the same machine, they do not have to fight each other for access +to the processor and memory resources of a single computer. + + + +It's unethical and against the rules of most Internet Chess Servers to +use a computer engine to make moves on a human account. Your human +rating should not be aided by machine and your opponents have the +right to know they are playing against a computer. Most Internet +Chess Server administrators are pretty good at catching people who +cheat and banning them from playing. Please don't use typhoon to +cheat on Internet Chess Servers! Likewise, if you are running typhoon +on a chess server I would be grateful if you would list the program +name and hardware configuration in your account's finger notes. + + + +To connect to an Internet Chess Server with typhoon+WinBoard use the +following commandline options when invoking +WinBoard in addition to the normal +-fcp and -fd options +described in the last sections: -zp (enable chess +engine to ICS code), -ics (connect to ICS +server), -icshost (ICS server hostname), +-xpopup (no popup windows), +-xautoraise (no popup windows), +-xexit (no popup windows), and +-reuse (no need to restart the engine process, +reuse the current one). You may also want to use +-icsHelper (program name to use to connect to the +ICS, something like timestamp.exe or timeseal.exe), +-zippyPassword and +-zippyPassword2 (passwords are for controlling +the chess engine remotely). For more information about what these +commands do, see the documentation in +winboard.hlp and +README.zippy, both of which are included with +WinBoard. + + +Here's a sample script based on the one I use to connect typhoon to the +Internet Chess Club. +This script loops forever restarting the engine and +WinBoard if they lose connection to the ICS +server or terminate for some reason. You can break out of the script +by pressing ^C. + + +@echo off +:again +cd /d C:\typhoon +"C:\program files\winboard\winboard.exe" /zp /ics /icshost + chessclub.com /icshelper C:\progra~1\winboard\timestamp.exe /fcp + C:\typhoon\release\typhoon.exe /xzt /xexit /xpopup /xautoraise + /reuse /debug /zippyPassword xxx /zippyPassword2 yyy +sleep 3 +kill -f typhoon.exe +kill -f winboard.exe +sleep 3 +goto :again + + +There are many different Internet Chess Servers on the 'Net. Some are +free, others cost money to use. Some are very busy and others are +pretty sparsely used. There's a list of chess servers on Tim Mann's +website at +http://www.tim-mann.org/ics.html. + + + + + + Testing Typhoon + +Typhoon was released in the present, somewhat buggy state mainly +so that I could benefit from a large pool of testers. Therefore, +I am very interested in reports about how the engine does. This +chapter is about how you can help test typhoon. Thanks for +helping to make the engine stronger! + + + A DEBUG build + +With a simple modification to the build instructions presented in +an earlier section it is possible to +produce a DEBUG build of the chess engine. A DEBUG build is an +engine that runs much more slowly than normal because it is very +carefully double checking every calculation for errors. If an +error is found a DEBUG build makes it easier to understand and +fix the problem than a normal build. + + +In order to make your own DEBUG build, just add DEBUG=1 + to the commandline when you build the engine. The +engine will be called _typhoon instead of +the usual typhoon. + +I try to run DEBUG builds of the engine for long periods of time +in order to expose bugs. If you have a spare machine and some time +it would be great if you would be willing to do the same. If your +DEBUG build crashes, +send me an email with the message and output of the +version command. + + + A TEST build + +A TEST build is one that has some extra testcode compiled into it. +TEST builds will also run the testcode once automatically at startup. +I run TEST builds periodically in order to make sure that I have not +broken anything with my changes. TEST builds are also helpful when +you are trying to port the engine to a new platform; if you get a +TEST build to run cleanly (especially a TEST/DEBUG build) then you +can be pretty sure the port is good. + + +If you want to build your own TEST engine, just add TEST=1 + to the make commandline. + + + + An EVAL_DUMP build + +An image built with the EVAL_DUMP preprocessor +symbol defined will output several debugging messages every time it +runs the evaluation routine (see eval.c). It +will also break down the terms contributing to the eval score when +the user types the dump eval command. + + +These features are useful if you are curious as to what the engine +thinks of a position. Of course, it doesn't make sense to run the +evaluator on a position that is not quiet. + + +Since the engine produces output everytime it runs an evaluation and +because the engine typically runs the evaluation routine hundreds of +thousands of times per second, you should not attempt to search with +an engine build using the EVAL_DUMP flag. It's too verbose. + + +If you find a position where you think the engine's evaluation is +totally wrong, please send it to me. While I can't promise anything +(some positions are too complicated for static analysis), I will +definitely take a look. + + + Typhoon Crashes + +The engine should hardly ever crash. If you find a reproducible way +to crash the engine I definitely want to hear about it. Please +send me an email +describing how you managed to crash the engine and the output of +the version command. + + +If you have a typhoon.core file, send that along +with a copy of your typhoon image. Better yet, +build a DEBUG build, crash it, +and send me the _typhoon.core, and +_typhoon files. That makes it easier to figure out what +went wrong. + + + + Typhoon Blunders + +While not as severe as outright engine crashes, I am also interested +in positions where the program makes a terrible move. I'm not a +strong chessplayer so your impressions about the engine's strengths, +weaknesses, trends that indicate errors in judgment, and so on are +also very welcome. Please +email them to me along with the output of the +version command. + + + +
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