Better understanding of stuff like KRKRB == drawish, Q's come off = !drawish Think about the path to a killer instead of the depth of a killer Pawnhash size tunable from cmdline again Evalhash size tunable? EGTB cache size tunable? Poshash size tunable? Think about when to avoid nullmove pruning based on checks in the line Think about futility pruning when a >= +NMATE Stick eval / king score in ply info and use it to trigger extensions